Virtual ecosystems

  • Publish On 18 November 2017
  • Haru Ji & Graham Wakefield

The two artists focus on recreating autonomous digital worlds. By interacting with their artworks, onlookers change the shape of mountains, generate strong winds, or obstruct the provision of life-essential light, upsetting the balance of the virtual communities, which wither, migrate, or transform accordingly. Humans, just as in the “real” world, turn into geological forces.

Our aesthetic is deeply informed by the ways in which nature works, including the many connections, organizations, and structures that exist beyond and below human scales of space and time. In this regard, we draw from complex adaptive systems theory and other research in systems and simulation that follow nature by analogy and mechanism. From our earliest and simplest sketches, we built worlds as systems, grounded in shared resources and processes. Our goal is not to make creatures, but ecologies. (We have been asked, “Could your creatures one day escape?”, but the creatures cannot exist outside their environment any more than humans can escape Earth without bringing and sustaining enough of the biosphere with them. It’s not about individuals escaping, it’s about the system.)

Endless Current, 2004

Manufacturing ecologies

Each world begins with multiple intensive and dynamic fields: flows, fluids, topographies, temperatures, chemical concentrations, waves, illuminations, etc. All life must find its resources in this environment, and will leave traces upon it. Metabolic systems must maintain sufficient energy to survive, and every activity expends some of this energy, including growth and even metabolism itself. Creatures may also communicate via the environment, such as leaving trails of “pheromones” for others to follow. More generally, we believe that any new aspect added to the world must fully integrate with multiple other aspects (including humans), affecting them and being affected by them in a continuous interplay.

“Near-lives”, at the limit of “nature” and “artifice”

We program the interfaces and boundaries of this world, its conditions and regularities, many of which are probabilistic and sensitive to human interaction. But it is not entirely pre-programmed nor random. Between these limits there is enough space for organisms to develop themselves as self-determined individuals, creating their own rules and limits as they adapt to their changing world. Creatures may have inherited characteristics, in forms far simpler than nature’s DNA, but which nevertheless regulate variations in the behavioral and morphological patterns of each individual. Sometimes these adaptations are shared within lifetimes like bacterial horizontal gene transfer; sometimes adaptations are expressed rapidly at group level like viral quasispecies.

As Henri Bergson pointed out one century ago, the tendency of the non-living is toward similarity, stasis, symmetry, and predictability, such as the assimilating limits and averages of entropy. Subverting these conditions, the tendency of the living is to create new tendencies, new asymmetries, new senses, new qualities. A world making itself within a world unmaking itself. To incorporate a near-living capacity into our works implies increasing the rate of rare events— events whose primary discernment is in breaking bounds, thus resisting quantitative simplification and prediction—without simultaneously diminishing their rarity. As such, the creativity of life isn’t a pre-defined problem amenable to preliminary optimization. Life is what differs from itself, continually rewriting itself into new regimes. Fortunately, rewriting, and the generation of new rules as code, is fundamental to computing—it is this unconventional “second order” capacity that makes computing possible in the first place. To this end we have employed run-time code generation: each time an organism is born (often hundreds of times per minute), we generate a new program for it, based on its uniquely mutated genetic inheritance, and convert this program to native machine code for speed.

An interactive work to experience the complexity of an ecosystem

It is important to us that the complex network of feedback relations in the world envelops the visitor, in display and interaction, and brings the generative capacity of computation into an experiential level reminiscent of, yet different to, the open-endedness of the natural world.

It is hard to understand the complexity of an ecosystem in all its relations and flows from a series of singular views. Therefore, we have found our works have become more intentionally plural. “Time of Doubles,” for example, realizes the coexistence of multiple “doubles” in mirrored worlds; whereas “Inhabitat” realizes the coexistence of multiple worlds in the same physical space, as well as multiple perspectives in the same time: first person, second person, and impersonal.

We use continuous and indirect modes of interaction where possible, preferring polyvalent bidirectionality over symbolic cause-and-effect. The organisms grow and adapt to an environment in part shaped by you: perhaps your body influences currents of the wind, perhaps your virtual self is eaten by them. Interactions are also often both destructive and constructive in nature. In “Archipelago” for instance, your shadow under the projectors is calculated and regenerated in order to grant it an ontological force in the world: it destroys the vegetation underneath it at the base of the food web. You are literally a force of darkness, but also of rebirth. Rather like a wildfire, after destruction the land bounces back more fertile than before. As much as you are a destroyer, like Shiva, you are also a creator.

But if you feel you are a god to the virtual world, you are far from omnipotent. The interaction is highly responsive and nuanced but your influence is limited in range. The world welcomes you into itself at a high level of detail, but it will also continue to thrive without you. You may become a significant part of an ecosystem, but not in a singular role, and not as the main subject. For us it is important to displace the centrally-privileged position of the human as just one example of all possible lives. In this view, the world becomes bigger.

Archipelago, 2015
La forme des îles est modifiée par le public, entrainant une modification de l’environnement des « quasi-vies » qui vont évoluer pour s’y adapter. Les créatures virtuelles peuvent également grimper le long des mains des visiteurs et être transpostées d’une île à une autre, ou encore dépérir sous l’ombre des visiteurs, devenus véritables forces géologiques.

More information on the Artificial Nature project can be found at www.artificialnature.net

Bibliography

explore

Vidéo

Justine Emard, Nicolas Bourriaud, Pierre Pauze

Vidéo

Artificial Intelligence in the creation process

AI is a new form of intelligence whose development is stirring up concerns and dystopian fables. Far from replacing human intelligence, AIs are emerging as new tools to be trained, controlled and shaped to achieve the desired result. For the artist, photographer, architect, film-maker, musician or illustrator, AIs become an agent with which to collaborate, resulting in co-creation. Inaugural lecture of the “AI and Creation” series at the Stream Innovation Center.

Discover
Vidéo

Elisabeth Bouchaud, Cyril Pressacco, Denis Macrez, Ana Hedan, Paul Vergonjeanne

Vidéo

Stone

Discover the inaugural lecture of the “Alma Matter” series! In a world where the myth of abundance is collapsing, this series of lectures looks at what matter really has to offer. Actors, professions, economies, temporalities, geopolitics: how do contemporary issues of creation take shape through those of matter? Each talk focuses on a particular material, and brings together its stakeholders in a dialogue. The use of stone in construction declined during the twentieth century. Today, its return is acclaimed for its qualities: inertia, durability, low-emission processing, local presence… but what techniques and applications will be used in 2024? As part of the City Metabolism Chair supported by the Université Paris Sciences & Lettres.

Discover
Vidéo

Antoine Laugier, Thanh-Phong Lê

Vidéo

Aesthetic of Structures

Aesthetic of Structures is a collective work published by the Architects-Engineers & Engineers-Architects association (AAIIA). Established agencies, young practitioners, researchers and students discuss a new relationship with structures, moving away from the Vitruvian principles of utility, solidity and beauty, towards an economy of materials, reversibility of use and the reuse of materials. Here we meet two of the book’s designers: architect-engineer Antoine Laugier and graphic designer Thanh-Phong Lê, who give us an insight into the book, as an object and as a structure.

Discover
Vidéo

Jérôme Denis, David Pontille, Bérénice Gaussuin, Fanny Lopez

Vidéo

Restoration, transformation, maintenance

In this round-table discussion, the four researchers look at the issue of transition through the prism of the different notions of maintenance, transformation, repair and restoration. These concepts are reminiscent of the issues of destruction, reconstruction and rehabilitation in architecture.

Discover
Article
Article

"The network is alive" — Networks and those who maintain them

Les sous sols français comptent environ 910 000 km de canalisations de distribution d’eau potable, et plus d’1,4 millions de km de lignes électriques. Indispensables dans nos vies quotidiennes, ils sont pourtant invisibilisés et de plus en plus questionnés à l’aune d’enjeux écologiques et technologiques qui poussent nos territoires à se transformer. Mais ces infrastructures ne peuvent-elles pas être perçues comme un patrimoine qu’il s’agit d’entretenir et dont il faut prendre soin ?

Discover
Podcast

“ Sewers are the mirror image of what happens on the surface. ”

What sewers say about us

Catherine Carré, Thomas Thiebault

Podcast

“ Sewers are the mirror image of what happens on the surface. ”


What sewers say about us

Did you know that we have a lot to learn from sewers? Sewers contain numerous chemical indicators that provide information about the practices of people living above ground, such as the use of medicines and drugs, diet and the state of intestinal flora. By focusing on the city of Paris, the EGOUTS (sewers) research project, funded by the French National Research Agency (ANR), is seeking to shed light on public policy ‘through the dark side of the City of Light’.

Discover
Podcast

“ What can we change in the way we inhabit the land to preserve the soil as an environment? ”

Podcast

“ What can we change in the way we inhabit the land to preserve the soil as an environment? ”


Soil as an environment, property as an inhabiting capacity

Elissa Al Saad is an architect and laureate of the 2023 Palladio Fellowships for her thesis on soil as an environment. By comparing different possible forms of land appropriation, she raises the issue of preserving land resources in relation to ownership. The aim is to think of property as a support for a way of inhabiting that considers land as a common good.

Discover
Podcast

“ What will Paris be like under 50°C? How can we postpone this scenario and be better prepared for it? ”

Paris at 50°C

Alexandre Florentin

Podcast

“ What will Paris be like under 50°C? How can we postpone this scenario and be better prepared for it? ”


Paris at 50°C

Our dense, mineral-rich capital is ill-suited to the extreme heat we’ll increasingly have to cope with. So what adaptation strategies can we implement? This is what we asked to Alexandre Florentin, Paris councillor responsible for resilience and climate issues. He chaired the “Paris at 50 degrees” mission, which delivered its report a few months ago: what fields of action for architects and urban designers?

Discover